

Which is just fine for a little indie platformer that plods along with gibberish voice acting and text boxes Banjo-Kazooie style. You’re not even given a clue of where you’re supposed to go or who the characters are. This game doesn’t really explain anything but the weapons. I have no idea what these buildings were supposed to be. This requires a lot of creativity on our part.ĭrag it toward you, and now we can cross that gap!Īll these items are used by Tiny in his adventures to hunt down his underpants in ancient pyramids and such. And throughout Tiny’s journey, the player has to use this ray gun to make paths up towers and into dungeons. This game’s physics engine makes dicing rocks and pillars unpredictable. From a third person perspective, use M1 to draw a line across just about any object in the environment to slice it in half.

Tiny’s backpack holds a special ray gun that slices through almost any material. Luckily, our hero carries with him some fancy equipment for traversing this new terrain.įirst is his ray gun. Tiny crashes into the entrance of an enormous stone temple in chasing Big. (The joke here? Big is smaller than Tiny.) Tiny chases Big into the desert ruins to retrieve his sole family heirloom. It tells the story of a guy named Tiny whose underpants are stolen by his nemesis Big. Tiny & Big: Grandpa’s Leftovers is an indie platformer developed in 2012 by German game makers Black Pants Studio. I woke up hours later, nude on my front lawn, debit card in hand and one email in my inbox from Valve thanking me for my purchase. My vision became blurry, unfocused and uncertain. The sweat began to drip from my nose and chin. Then Tiny & Big: Grandpa’s Leftovers went on sale for mere cents. I told myself this summer that I wouldn’t buy any discount games.
